Mountains crumble, oceans boil, stars flare and die—the one constant is Strauss Zelnick remains ready to make bank.
As much as Tencent and other gaming leaders scoop up studios, the Take-Two Interactive publisher is likely filling a specific ...
Take-Two CEO Strauss Zelnick thinks the ongoing AI revolution will not significantly affect the game production industry from ...
Take-Two CEO Strauss Zelnick expressed confidence in the upcoming Grand Theft Auto 6's performance on all platforms, ...
Take-Two has now confirmed it indeed shut down the studios behind Rollerdrome and Kerbal Space Program despite its CEO, ...
I would love to say that it’s going to make things cheaper, quicker, better, or easier to make hits. I don’t think that’s the case.' ...
Take-Two Interactive CEO Strauss Zelnick has recognized the gargantuan Borderlands movie flop but revealed it actually helped sell more games.
The Borderlands movie was a $90 million flop that was only briefly dethroned as the worst-reviewed film of the summer by the ...
Take-Two's CEO Strauss Zelnick has plenty of reasons to be optimistic.
Take-Two admits the Borderlands movie was disappointing, though it still contributed to the game catalog's sales.
Take-Two CEO "not worried" about GTA 6 performance on Series S, confident in their ability to support platforms with varying ...
Take-Two would know a thing or two about having big franchises, as the company owns the Grand Theft Auto and Red Dead ...