Every year, right around the holidays, Tomy releases a new and improved Naruto game for a Nintendo console. Naruto: Clash of Ninja has been the base of all the games in the series and it’s still the ...
Coming to the USA in September is the follow up to the Gamecube fighting game, Naruto: Clash of Ninja from D3 Publisher. While Clash of Ninja had a few characters, Clash of Ninja 2 brings together all ...
Okay the first Clash of Ninja wasn't all that great this one is the best game if u wan't a game where more than 2 people can play. Sure Ultimate Ninja's good but if 4 of your friends want to play u ...
Naruto: Clash of Ninja Revolution 2 is the 4th entry in the Clash of Ninja series and the 2nd entry in the Revolution series on Wii. Revolution 2 is the first Naruto game to feature members of the ...
All the Latest Game Footage and Images from Naruto: Clash of Ninja Revolution 2 NARUTO: Clash of Ninja Revolution 2 provides players with quality fighting game mechanics and a fast-paced gameplay ...
Jul 22, 2008 - Naruto: Clash of Ninja Revolution 2 for Wii and Naruto: Path of the Ninja 2 for DS will be on display at the show. Jul 1, 2008 - Be the first to play Naruto: Clash of Ninja Revolution 2 ...
Believe it! NARUTO, the reigning property for boys 9-14 on television and online, battles onto the Wii platform again from TOMY Corporation and D3Publisher with NARUTO: Clash of Ninja Revolution 2.
The strongest part of the first Clash of Ninja was its presentation, and Clash of Ninja 2 is no different. The cel shaded visuals look almost like they were pulled straight from the cartoon. The ...
Unleash your inner-ninja! Developed by Eighting and featuring the largest character roster yet for the series and an all-new storyline created for the North American audience. This latest iteration of ...
LOS ANGELES - August 25, 2008 TOMY Corporation and D3Publisher (D3P), publishers of interactive entertainment software, today announced they will debut the opening movie for NARUTO: Clash of Ninja ...
It's been a stupidly big year for games. Why don't we reduce it to a single glib article?