Speaking to Doom: The Dark Ages game director Hugo Martin and producer Marty Stratton for our Doom cover story in the upcoming issue 408 (396 in the US) of PC Gamer's print magazine, the two had ...
Both that modification, as well as an accuracy-improving choke mod we've yet to see in trailers, will be part of the gun's leveling up progression, similar to the weapons in Doom 2016 and Eternal.
That means instead of the high-tech weapons we saw in Doom Eternal, you'll be wielding a skull gun, a mace, and a saw shield during your medieval stand-off against the forces of hell. While this ...
Metal Eden's pitch looks a lot like a more science-fiction cyberpunk take on the high-octane FPS violence that the recent ...
There's a reason id axed it in Doom Eternal and, presumably ... maximum allowed amount of gunplay in what would now be the "No Guns* (there's actually still some guns)" run of Doom: The Dark ...
Doom: Eternal is one of the greatest video game sequels ever made, but its weak ending holds it back from perfection.
as this game is finally introducing the massive Atlan Mechs that were teased in DOOM Eternal. The Slayer can pilot this mech, unleashing its massive machine gun and fist-fighting other similarly ...
He said that “in 2016, we asked you to run and gun. In Doom Eternal, it was jump and shoot. And in Doom: The Dark Ages, you’re gonna stand and fight.” That certainly shows in the gameplay we saw today ...